I am a 3D artist. I have a great passion for modeling and texturing and also striving to create quality AAA games. I also have a proactive, result-oriented mindset with great attention to detail and quality. Independently self-motivated, team player with excellent communication skills.
Full creation of 3D assets. High&Low-poly modeling , PBR texturing and in-Engine setup. Mostly I work projects that align with my creative vision and skills.
• 3D character & environment modeling (Organic / Hard surface) within required polygon limitations for use within different game engines.
• Creating high polygon models using a combination of sculpting and hard surface subdivision modeling technique
• Texturing using procedural methods as well as painting textures using a combination of 2D and 3D software
• Translate 2D concepts and reference material into high quality 3D models.
• Baking maps (Normal, АО, Cavity, Color id etc.)
• Strong sense of color, light, and design
• Good understanding of topology and mesh optimization
• Experience in video editing and post-processing
• Сommunication skills and teamwork skills
• ZBrush • Maya • 3ds Max • 3D-Coat • Substamce Painter• Marmoset Toolbag • Photoshop• Premiere