3D Game Ready Radio
#GameReady Asset
First, I made a base #LP model in #Plasticity and exported it to #Blender. After that, I added chamfers, bolts and other small details in #Plasticity. Some additional polishing in #ZBrush, for example, a metal cylinder and a couple of small places. As a result, I received #HP and #LP. #Unwrapped #LP in #Blender and #packed in #Rizom. And after that I #baked the #maps (nrml/ao/crv) in #Marmoset Toolbag 4.
First, I made a base #LP model in #Plasticity and exported it to #Blender. After that, I added chamfers, bolts and other small details in #Plasticity. Some additional polishing in #ZBrush, for example, a metal cylinder and a couple of small places. As a result, I received #HP and #LP. #Unwrapped #LP in #Blender and #packed in #Rizom. And after that I #baked the #maps (nrml/ao/crv) in #Marmoset Toolbag 4.