Village in Unreal
Due to the fact that I had previously worked in Unity, and having joined the team, I needed to learn how to work in a new software, I retrained for Unreal. As part of the study, I needed to feel all the functionality and get acquainted with many of the possibilities. To do this, I decided to create a village like this from free assets and assets of my own making. This scene uses a master material that I configured, some of the plants were made by me, the barrel and table were made to match the style. The location of all objects and other elements of the environment, the camera and animation, which I will later upload in a separate post. The buildings are assembled from blocks of a free asset. Setting up light, darkening, blur and depth effects were also done for rendering. I did not optimize the scene because it was made for rendering, but I also familiarized myself with the optimization options. Overall, I've studied Unreal at a user level and will now use it to create environments, create renders and participate in projects.