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Pika C.

Предложите Pika работу над вашим следующим проектом или зарегистрируйте профиль фрилансера и начинайте зарабатывать прямо сейчас.

Украина Одесса, Украина
9 месяцев 22 дня назад
Немного занят немного занят
возраст 25 лет
на сервисе 1 год

Рейтинг

Успешных проектов
Нет данных
Средняя оценка
Нет данных
Рейтинг
150
3D моделирование и визуализация
Дизайн интерьеров

Уровень владения языками

Українська Українська: носитель
Русский Русский: носитель
English English: средний

Навыки и умения

Дизайн и арт

Переводы

Портфолио


  • 3000 UAH

    A cemetery in a stylized World of Warcraft style.

    3D моделирование и визуализация
    This project was inspired by the game World of Warcraft and was created with an eye on the style of its artists. The simplicity of the topology combined with the elaborate textures and effects make this game incredibly aesthetically pleasing to me. That is why I decided to try myself in a similar style by creating a work that includes an animation demonstration.
    This was the final work of the course, where it was necessary to create a diorama and animate four objects. However, I decided to go further and developed an entire scene in the spirit of the game. Now, looking back at this project, I see many shortcomings and mistakes that I would like to fix. But since this is already an old work, I prefer to focus on new projects.
    By the way, the idea of this concept was born during the creation of my first work
  • 2500 UAH

    Underground passage in the metro.

    3D моделирование и визуализация
    I modeled a pedestrian crossing between the course tasks. Even though the basic processes of creating 3D objects are already the same for me, this project was a great training for me. I chose it as an appropriate level of complexity to provide the functions. The work was completed about a year ago and completed the course and diploma work.
  • 5000 UAH

    Village in Unreal

    3D моделирование и визуализация
    Due to the fact that I had previously worked in Unity, and having joined the team, I needed to learn how to work in a new software, I retrained for Unreal. As part of the study, I needed to feel all the functionality and get acquainted with many of the possibilities. To do this, I decided to create a village like this from free assets and assets of my own making. This scene uses a master material that I configured, some of the plants were made by me, the barrel and table were made to match the style. The location of all objects and other elements of the environment, the camera and animation, which I will later upload in a separate post. The buildings are assembled from blocks of a free asset. Setting up light, darkening, blur and depth effects were also done for rendering. I did not optimize the scene because it was made for rendering, but I also familiarized myself with the optimization options. Overall, I've studied Unreal at a user level and will now use it to create environments, create renders and participate in projects.
  • 750 UAH

    Wooden Barrel Asset

    3D моделирование и визуализация
    This is one of the barrel props, made as part of the development of the game The Priest. Action role-playing RPG from an indie studio. Now I'm finalizing other small props to fill the location in it.
  • 750 UAH

    Loft Lamp Asset

    3D моделирование и визуализация
    This was a task completed based on a reference provided to me by the company for a freelance position. I created the asset entirely from scratch — including modeling, UV unwrapping, texture selection and setup, as well as preparing a scene preview.
    The objective was to develop a prop asset for a photorealistic TV series being produced in Spain by a Moldovan studio.
    I was responsible for ensuring accurate adherence to the reference, achieving visual realism, and maintaining consistency with the overall style of the project.
  • 250 UAH

    Grass Meshes Asset

    3D моделирование и визуализация
    A small variety of bush types was created using PBR texture sets from Fab.com. There are 8 types of bushes in total (2 from one texture set and 6 from another). This amount is sufficient to fill empty areas of the location with basic grass. For added variety, additional grass, bushes, flowers, and other vegetation can also be used.
    The goal of this task was to create a solid foundation for the vegetation in the scene
  • 4000 UAH

    Loft-Style Studio Apartment Design with Furnishing

    3D моделирование и визуализация
    This is a loft-style studio apartment project, created from scratch based on a reference image used to define the perspective and initial coordinate grid. All objects were modeled manually, without any third-party assets, specifically for portfolio purposes.
    The entire scene was built in low-poly, with optimization in mind: it includes 295 objects and approximately 160,000 polygons. The project is structurally organized and grouped for efficient editing and workflow navigation.
    The full pipeline was completed in Blender — including modeling, UV unwrapping, texture baking, and texturing. Selected elements were prepared for animation via shape keys, making the scene suitable for animated presentations.
    The project can be further refined and published on Sketchfab or other real-time viewing platforms.
  • 4000 UAH

    Refueling TeKo

    3D моделирование и визуализация
    This work was done as part of a 3D modeling course where I had to create a project from scratch. It became a sort of diploma work, combining all aspects of the acquired knowledge and skills, such as modeling, texturing, lighting and rendering. This project required maximum attention to detail and careful development in order to adequately implement the given scene. The work was completed about a year ago, and it still remains an important stage in my professional development.