Artur Gromov

Gaming Apps · AR & VR Development

22 0
4.8
274
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Hello My name is Artur, and I'm an experienced Unity developer with three years of practical experience. Over the past year, I've been actively engaged in commercial Unity development, specializing in creating games and applications for various platforms. My primary focus is on developing games and applications that combine innovative gameplay solutions with high-quality visual implementation. I have experience working with various libraries and services, including Firebase for data storage, Photon Pun2 for networking, AdMob and Unity ADS for monetization, AWS for hosting, and Web API for…
Grzegorz Górnisiewicz

Gaming Apps · AR & VR Development

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177
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Uni Calendar
72
Uni Calendar
AR & VR Development
There are 28 days left until the end of the year, it's high time to get a new calendar. Together with Union Investment TFI S.A., we have prepared a proposal that goes beyond our reality. #Unity #AR #AugmentedReality #Android #CSharp #MobileApp
Planaton XREAL
56
Planaton XREAL
AR & VR Development
Planāton is a simple educational application with limited details about the planets of the Solar System. Created in Unity using the XREAL SDK. Works only on Android on selected Samsung devices. #Unity #XREAL #AR #AugmentedReality #Android #CSharp #VR…
ViSULiZR 2.0
34
ViSULiZR 2.0
AR & VR Development
Buying new window furnishings can be a stressful time. You don’t know how it’s going to look until it’s fitted. With our app you can see how your window will look without leaving your house or spending a penny. Let us take away the stress of buying…
Artem Sovetnikov

Desktop Apps · AR & VR Development

0 0
131
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Greetings! 10 years of experience in Unity Game Development reporting in. I've been working with Unity for over a decade, building everything from quick prototypes to fully released games — both for clients and on my own. Whether it's a B2B project or a personal title, I care deeply about performance, player experience, and pushing creative ideas forward. I’ve had the chance to collaborate with enterprise clients on large-scale projects, and also take games from concept to release solo. That mix has taught me how to work well with teams, but also how to stay focused and get things done…