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The chair model was created in Blender using sculpting and subdivision modifiers to achieve its ergonomic, sculptural form. The metallic frame was carefully modeled with curves and refined geometry, while the leather upholstery was enhanced with PBR textures to capture realistic softness and tufted detail. Lighting was set up with HDRI to emphasize reflections on the metal and depth in the leather material. Final rendering was done in Cycles with post-processing to achieve a clean, photorealistic result.
Work details
Budget 56 USD
Added 24 February
93 views
Freelancer
Anton S.
Ukraine Kyiv  53  0

Available for hire Available for hire
53 Safes completed
On the service 3 years