Designer Chair in Blender
The chair model was created in Blender using sculpting and subdivision modifiers to achieve its ergonomic, sculptural form. The metallic frame was carefully modeled with curves and refined geometry, while the leather upholstery was enhanced with PBR textures to capture realistic softness and tufted detail. Lighting was set up with HDRI to emphasize reflections on the metal and depth in the leather material. Final rendering was done in Cycles with post-processing to achieve a clean, photorealistic result.