House Of Eldric
This project was created according to the scenario of my customer's cartoon on freelance. This cartoon is about the old toy maker Eldrick. This time there was work on the main scene of the movie. I made the house.
First, I outlined the main shapes of the house and picked up the stylization and suitable references. Then I started to model (modeled in Blender, sculpted in Zbrush). After creating the low poly and high poly models I moved on to the UV stage (in Blender). Then I started texturing, at this stage I chose Substance Painter. For a long time I could not choose software for rendering, but still decided to export the project to Unreal Engine in order to tighten my specific skills in the engine, if more specifically - setting up the world, fog, setting up animated materials such as grass and bushes.
It was a complex project, because there were so many different elements on stage, I had to work on lighting to balance the composition. As well, a lot of energy was spent on UV and optimization.
First, I outlined the main shapes of the house and picked up the stylization and suitable references. Then I started to model (modeled in Blender, sculpted in Zbrush). After creating the low poly and high poly models I moved on to the UV stage (in Blender). Then I started texturing, at this stage I chose Substance Painter. For a long time I could not choose software for rendering, but still decided to export the project to Unreal Engine in order to tighten my specific skills in the engine, if more specifically - setting up the world, fog, setting up animated materials such as grass and bushes.
It was a complex project, because there were so many different elements on stage, I had to work on lighting to balance the composition. As well, a lot of energy was spent on UV and optimization.