iFurn - Service for furniture creation
A service for creating furniture parts that are used by the owners of the furniture store or their employees.The user of the service creates the detail and indicates the necessary parameters: chooses the material, makes cuts and holes, inserts the spots, processes the angles, etc.After the creation of the details, he orders, and when the details arrive, he collects from them closets, tubes, tables and other furniture to then display in the store.The task: *
Make a re-design of the existing service for the creation of warehouses for furniture.The customer asked to refresh the site and add new capabilities so that the logical part of the service could be at the minimum.The process: *
1 .We have collected information about customer service and work.I was calling to the customer and developers several times a day to clarify the details.I was interested in how the user interacted with the site, what habits he had, what possibilities and tools are primary, and what secondary.There was a lot of questions about the logic of the site.I was interested in seeing the user’s route from registration to ordering.The most important thing was to make a portrait of the user, so I asked a lot of questions to understand his logic.It was also interesting to find out which users have desires for the service.2ndI looked at the analogues and gathered references.Such sites were few, so I looked at similar services with tables and designers.ThreeAnalyze the service from the creation of the project and end up with the ordering.He wrote out the difficulties and thought about the ways to resolve them.4 .The logic of the site with minimal changes.The workflow.and 5.made a prototype
6 .Formed visually
Make a re-design of the existing service for the creation of warehouses for furniture.The customer asked to refresh the site and add new capabilities so that the logical part of the service could be at the minimum.The process: *
1 .We have collected information about customer service and work.I was calling to the customer and developers several times a day to clarify the details.I was interested in how the user interacted with the site, what habits he had, what possibilities and tools are primary, and what secondary.There was a lot of questions about the logic of the site.I was interested in seeing the user’s route from registration to ordering.The most important thing was to make a portrait of the user, so I asked a lot of questions to understand his logic.It was also interesting to find out which users have desires for the service.2ndI looked at the analogues and gathered references.Such sites were few, so I looked at similar services with tables and designers.ThreeAnalyze the service from the creation of the project and end up with the ordering.He wrote out the difficulties and thought about the ways to resolve them.4 .The logic of the site with minimal changes.The workflow.and 5.made a prototype
6 .Formed visually