Logical game "Minesweeper"
C#The goal of the project was to create the classic game "Minesweeper" with an emphasis on proper object-oriented architecture and algorithm optimization. The code is written cleanly, and the logic is self-documenting without the use of unnecessary comments.
What was implemented:
1. A complex algorithm for recursively opening empty cells and counting mines was designed.
2. Custom work with the interface: instead of the standard solid background fill, logic for a gradient transparency of cells was implemented, making the game visually modern and pleasant.
3. Clear separation of game logic and user interface.
What was implemented:
1. A complex algorithm for recursively opening empty cells and counting mines was designed.
2. Custom work with the interface: instead of the standard solid background fill, logic for a gradient transparency of cells was implemented, making the game visually modern and pleasant.
3. Clear separation of game logic and user interface.