Game ready model of Speed Graphic Camera 4x5
Game ready model of Speed Graphic Camera 4x5.
I made the high-poly, low-poly, and UVs in Blender, baked in Marmoset Toolbag, and textured in Substance Painter.
Tris count: 8083
I created two texture sets with 4K textures to achieve high texel density.
This project took me around 13 hours to complete.
I made the high-poly, low-poly, and UVs in Blender, baked in Marmoset Toolbag, and textured in Substance Painter.
Tris count: 8083
I created two texture sets with 4K textures to achieve high texel density.
This project took me around 13 hours to complete.