Sculpture and retopology performed at ZBrush. UV scanning was done in Blender. The textures were burned in the Marmoset Toolbag. The text was created in Substance Painter. In Blender I set the light, made the surroundings and rendered it with the help of Cycles.
#3D #characters #character_design #charactercreation #modelling #3D-sculpting #sculpting #3d_sculpture #3dsculpt #3d_sculpture #UV #blender #Blendercycles #cycles #render
#3D #characters #character_design #charactercreation #modelling #3D-sculpting #sculpting #3d_sculpture #3dsculpt #3d_sculpture #UV #blender #Blendercycles #cycles #render