Anime character My Hero Academia | 3D Character
Character from "My Hero Academia," reinterpreted in a personal style. Created for the Sculptober challenge.
Focus on form, materials, and the balance between realistic details and a stylized overall appearance.
Sculpting — ZBrush, retopology — Autodesk Maya, render — Marmoset Toolbag, textures — Substance Painter.
#3DArt #3DArtist #CharacterModeling #GameAssets #Props #3DModeling #3DGeneralist #GameDev #DigitalSculpting #SubstancePainter
Focus on form, materials, and the balance between realistic details and a stylized overall appearance.
Sculpting — ZBrush, retopology — Autodesk Maya, render — Marmoset Toolbag, textures — Substance Painter.
#3DArt #3DArtist #CharacterModeling #GameAssets #Props #3DModeling #3DGeneralist #GameDev #DigitalSculpting #SubstancePainter