Anime character My Hero Academia | 3D Character

3D Modeling
Job 4 of 10
Character from "My Hero Academia," reinterpreted in a personal style. Created for the Sculptober challenge.

Focus on form, materials, and the balance between realistic details and a stylized overall appearance.

Sculpting — ZBrush, retopology — Autodesk Maya, render — Marmoset Toolbag, textures — Substance Painter.

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