3D characters of Goblin
Sculpture and retopology performed at ZBrush. UV scanning was done in Blender. The textures were burned in the Marmoset Toolbag. The text was created in Substance Painter. In Blender I set the light, made the surroundings and rendered it with the help of Cycles.
#3D #characters #character_design #charactercreation #modelling #3D-sculpting #sculpting #3d_sculpture #3dsculpt #3d_sculpture #UV #blender #Blendercycles #cycles #render
#3D #characters #character_design #charactercreation #modelling #3D-sculpting #sculpting #3d_sculpture #3dsculpt #3d_sculpture #UV #blender #Blendercycles #cycles #render