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Character armor project for gaming use.

Full pipeline: modeling, retopology, UV mapping, texturing, and final visualization.

During the work, the character's anatomy, proper clothing fit, and practical application of the model in the gaming environment were taken into account.

The project was completed as a cohesive set of equipment with an emphasis on shape, materials, and technical cleanliness.

Detailed renders, UVs, and mesh are available at the link on ArtStation.
Work details
Added 21 December 2025
78 views
Freelancer
Stanislav H.
Ukraine Pyatihatki
No reviews

Available for hire Available for hire
On the service 5 months 20 days