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To create this model, I used the following pipelines:
The base shape blocking is done in Blender.
Clothing and fabric elements are created in Marvelous Designer with a focus on realistic fabric physics.
Detail sculpting was done in ZBrush, with shaping and micro detailing.
Retopology and UV unwrapping were done in Blender, with topology optimization for further use in game projects.
Texturing was done in Substance Painter, using four textures at 2K resolution for optimal quality.
Rendering and rotation animation of the model is implemented in Marmoset Toolbag.
The model is fully game-ready and has about 40,000 triangles, making it suitable for use in modern game engines.
Thanks for watching! I look forward to your feedback and suggestions.
Work details
Budget 90 USD
Added 27 April 2025
117 views
Freelancer
Oleksandr Nikolaiev
Ukraine Kamenskoye  3  0

Available for hire Available for hire
3 Safes completed
On the service 3 years