The 3D model of Harbusa on Halloween
The realist model of a harbusa on Halloween. I first did a sculpture in Zbrush, then retopology and model development in Blender, packing in Marmoset Toolbag, texture in Substance Painter and rendering in Blender Eevee. The model is optimized and ready for export in the game movement.
#blender3D #Blender #Unity3D #UnrealEngine4 #Substance #SubstancePainter #Marmoset #Texturing #texture #UVLayout #Zbrush #3Dmodeling #retopology #gamedev #gamedesign #3D-sculpting #sculpting #3d_sculpting #3dsculpt #modeling #3dmodels
#blender3D #Blender #Unity3D #UnrealEngine4 #Substance #SubstancePainter #Marmoset #Texturing #texture #UVLayout #Zbrush #3Dmodeling #retopology #gamedev #gamedesign #3D-sculpting #sculpting #3d_sculpting #3dsculpt #modeling #3dmodels