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The realist model of a harbusa on Halloween. I first did a sculpture in Zbrush, then retopology and model development in Blender, packing in Marmoset Toolbag, texture in Substance Painter and rendering in Blender Eevee. The model is optimized and ready for export in the game movement.
#blender3D #Blender #Unity3D #UnrealEngine4 #Substance #SubstancePainter #Marmoset #Texturing #texture #UVLayout #Zbrush #3Dmodeling #retopology #gamedev #gamedesign #3D-sculpting #sculpting #3d_sculpting #3dsculpt #modeling #3dmodels
Work details
Budget 34 USD
Added 10 January 2023
159 views
Freelancer
Viacheslav Zamashniuk
Ukraine Rovno  11  0

Available for hire Available for hire
11 Safes completed
On the service 3 years