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I created a 3D game asset "Viking Axe" in Blender, following the main stages:

Modeling: Started with the basic shape of the check register, using simple geometric primitives (such as cubes and rectangles). Added precise details like buttons, card slots, and text inscriptions.

Topology and detailing: After creating the base shape, adjusted the topology to ensure proper deformation during animation (if needed). Used tools to add fine details, such as button textures and the heights of different parts of the object.

Texturing: Created shaders and textures that correspond to realistic materials, such as metal or plastic. Used Unwrapping for efficient texture application on the model's surface.

Lighting and rendering: Set up the scene lighting to highlight important details of the model. Used appropriate render settings to achieve a photorealistic look.

Optimization for games: Checked the polygon count and made optimizations for use in games, keeping the model sufficiently detailed for appearance while reducing system load.

This process allowed for the creation of a functional and efficient 3D game asset for use in gaming projects.
Work details
Budget 49 USD
Added 13 February 2025
169 views
Freelancer
Anton S.
Ukraine Kyiv  53  0

Available for hire Available for hire
53 Safes completed
On the service 3 years