The Foxhole branch on Unreal Engine 4.
The project was created to fill the portfolio, implemented on Unreal Engine 4.
Clone of the game "Foxhole" https://store.steampowered.com/app/505460/Foxhole/
The majority of “standard mechanics” are implemented in the project: the movement of the character, the inventory system, various vehicles.
All characteristics are realized through a single table of characteristics, which has a very good impact on scalability.
The game fully supports the multiplayer, has an optimized replication of objects.
The blueprint and c++ are used.
#UnrealEngine4 #UEe4
Clone of the game "Foxhole" https://store.steampowered.com/app/505460/Foxhole/
The majority of “standard mechanics” are implemented in the project: the movement of the character, the inventory system, various vehicles.
All characteristics are realized through a single table of characteristics, which has a very good impact on scalability.
The game fully supports the multiplayer, has an optimized replication of objects.
The blueprint and c++ are used.
#UnrealEngine4 #UEe4