ААА project in USA, super realistic game like Sims.
I'm looking for a technical artist with the skill of writing own code in C++:
- Heavy experience with level streaming and loading, especially combining multiple worlds without any loading scenes
- Procedural animations and related physics within characters
- Procedural manipulation of character meshes to mix and match faces, facial features, morph targets, etc.
- Python scripting for automating workflows in Maya, Unreal, etc.
- Script to create pak files based on a set of assets to add
- Experience with skyboxes, weather, clouds, wind, and similar