Asset Stylized for my Game
These models were created by me over a period of time for a graduation project at the university. The graduation project itself can be seen in the next work in my portfolio, where I used this asset. Some textures and models (Snake Model) were taken from open sources with the consent of the author. These works are not for sale. But if you want to buy an asset, then it will either be without certain textures or remade in accordance with copyright. Basically textures have a size of 2048 x 2048 pixels. Textures for the magician's house - 4K. The asset works well in Unity with the standard pipeline.
I used Blender for 3d models. Substance Painter for creating textures. Photoshop - for image adjustments. Work with materials was done to work correctly in Unity. The asset was created with the maximum optimization possible in terms of the number of polygons, and is well suited for a mobile game. Textures perform well when using mobile shaders. The asset was created without the use of AI.
I used Blender for 3d models. Substance Painter for creating textures. Photoshop - for image adjustments. Work with materials was done to work correctly in Unity. The asset was created with the maximum optimization possible in terms of the number of polygons, and is well suited for a mobile game. Textures perform well when using mobile shaders. The asset was created without the use of AI.