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  • Останній візит: 6 місяців 13 днів тому

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Greetings! 


I'm a 3D Artist. I specialize in creating props and environment assets of various quality levels. I create full-cycle 3D assets: from blocking and high-poly sculpting in ZBrush to manual retopology and UV unwrapping in Maya. I work with UDIMs, perform map baking in Substance Painter, and texture assets according to the project’s art style. I optimize models, create LODs, and integrate assets into Unity. I have a basic understanding of rigging and experience working with animators. 


I have experience working in Unity as a Level Artist (level assembly, technical setup, material adjustments, modeling additional elements, lighting, splat-masks, decals, and camera work), as well as in Unreal Engine 5 for engine-based video creation. I have extensive experience with Adobe Photoshop, matte painting, and video editing in the marketing field. I also have hands-on experience with Unity and Unreal Engine 4/5, where I configured levels and created video materials for marketing purposes. In addition, I worked as a Playable Ads Supervisor, participating in the creation and coordination of numerous projects.

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