Володимир Кравцов
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Рівень володіння мовами
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Greetings!
I'm a 3D Artist. I specialize in creating props and environment assets of various quality levels. I create full-cycle 3D assets: from blocking and high-poly sculpting in ZBrush to manual retopology and UV unwrapping in Maya. I work with UDIMs, perform map baking in Substance Painter, and texture assets according to the project’s art style. I optimize models, create LODs, and integrate assets into Unity. I have a basic understanding of rigging and experience working with animators.
I have experience working in Unity as a Level Artist (level assembly, technical setup, material adjustments, modeling additional elements, lighting, splat-masks, decals, and camera work), as well as in Unreal Engine 5 for engine-based video creation. I have extensive experience with Adobe Photoshop, matte painting, and video editing in the marketing field. I also have hands-on experience with Unity and Unreal Engine 4/5, where I configured levels and created video materials for marketing purposes. In addition, I worked as a Playable Ads Supervisor, participating in the creation and coordination of numerous projects.
Навички та вміння
Дизайн та арт
Портфоліо
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Merge Garden - Fountain and Gazebo
3D моделювання та візуалізаціяMerge Garden. I was involved in optimizing assets for marketing needs. Part of my work: topology optimization, UVs, texturing.
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Elf Island - Trees and Wood
3D моделювання та візуалізаціяSome Elf Island props for marketing purposes
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Fallout 4: Nuka-Cola Fridge
3D моделювання та візуалізаціяFan Art
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Fallout 4: Nuka-Cola
3D моделювання та візуалізаціяFan Art
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Fallout 4: Alarm Clock
3D моделювання та візуалізаціяFan Art
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Fallout 4: Pipe Gun
3D моделювання та візуалізаціяFan Art
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Fallout 4: Overseer’s Guardian
3D моделювання та візуалізаціяFan Art