Switch to English?
Yes
Переключитись на українську?
Так
Переключиться на русскую?
Да
Przełączyć się na polską?
Tak
I always wondering how game engines are working, what are their architecture inside, what algorithms are used, and so on. That's Why I decided to create my own game engine from scratch, without any thirdparty libraries or use minimum of them. Full implementation and some animations can be found here: https://github.com/Basicula/AKE
Here are key points that was done under this project:
- Math
- Matrix and Vector structures
- Operations for vector-vector, vector-matrix math
- Geometry
- 3D
- Analytical representation for primitives (sphere, cylinder, torus etc)
- Ray-primitive intersection calculation
- Transformations
- 2D
- Basic shapes representation (rectangle, circle etc)
- Rendering
- Ray tracing algorithm
- Kd-tree for optimization
- Camera implementation
- Drawers using OpenGL for 2D primitives
- Spot lighting for 3D scene
- Image for rendering 3D scene as texture using OpenGL
- Materials based on pong material (mirror, glass, specular etc)
- Fractals
- Mandelbrot
- Julia set
- Lyapunov
- Customizable color mapping
- Physics
- GJK collision detection for 2D objects
- SPH fluid simulation in 3D
- Window creation and events capturing
- GLFW
- GLUT
- Python wrappers - wrapping C++ functionality for python library to use same functionality in Python
- Tried to transfer calculation workflows on GPU using CUDA, Vulcan, OpenCL, OpenGL
Деталі роботи
Бюджет 224 563 UAH
Додано 30 червня 2024
130 переглядів
Фрилансер
Максим Бас
Україна Київ
Немає відгуків

Трохи зайнятий Трохи зайнятий
На сервісі 9 років