Girl character for GameDev
I did sculpting and retopology in ZBrush. UV scanning was done in Blender. I baked the textures in Marmoset Toolbag. Textures were created in Substance Painter. In Blender, I did shading, adjusted the light, made the environment, and rendered it with Cycles.
#girl
#character
#characters
#variations
#blender
#modeling
#GameDev
#skin
#girl
#character
#characters
#variations
#blender
#modeling
#GameDev
#skin