3D character of a dwarf with pickaxe
I did sculpting and retopology in ZBrush. UV scanning was done in Blender. I baked the textures in Marmoset Toolbag. Textures were created in Substance Painter. Environment created in Unreal Engine.
#Character Design #Character Modeling #dwarf with pickaxe #dwarf #pickaxe #3D #character #gnome #дизайнперсонажей #3д #гном
#Character Design #Character Modeling #dwarf with pickaxe #dwarf #pickaxe #3D #character #gnome #дизайнперсонажей #3д #гном