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I did sculpting and retopology in ZBrush. UV scanning was done in Blender. I baked the textures in Marmoset Toolbag. Textures were created in Substance Painter. Environment created in Unreal Engine.
#Character Design #Character Modeling #dwarf with pickaxe #dwarf #pickaxe #3D #character #gnome #characterdesign #3d #gnome
Work details
Added 11 February 2025
139 views
Freelancer
Viktoriia Zamashniuk
Ukraine Neteshin  2  0

Available for hire Available for hire
2 Safes completed
On the service 2 years