Knight
To create this model, I used the following pipelines:
The base shape blocking is done in Blender.
Clothing and fabric elements are created in Marvelous Designer with a focus on realistic fabric physics.
Detail sculpting was done in ZBrush, with shaping and micro detailing.
Retopology and UV unwrapping were done in Blender, with topology optimization for further use in game projects.
Texturing was done in Substance Painter, using four textures at 2K resolution for optimal quality.
Rendering and rotation animation of the model is implemented in Marmoset Toolbag.
The model is fully game-ready and has about 40,000 triangles, making it suitable for use in modern game engines.
Thanks for watching! I look forward to your feedback and suggestions.
The base shape blocking is done in Blender.
Clothing and fabric elements are created in Marvelous Designer with a focus on realistic fabric physics.
Detail sculpting was done in ZBrush, with shaping and micro detailing.
Retopology and UV unwrapping were done in Blender, with topology optimization for further use in game projects.
Texturing was done in Substance Painter, using four textures at 2K resolution for optimal quality.
Rendering and rotation animation of the model is implemented in Marmoset Toolbag.
The model is fully game-ready and has about 40,000 triangles, making it suitable for use in modern game engines.
Thanks for watching! I look forward to your feedback and suggestions.