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Indicators

  • Last project: 5 years back
  • Collaboration with clients: 38
  • Last visit: 5 months 15 days ago

CV

Professional Profile

Concept Artist and illustrator specializing in character and creature design, as well as environment. Currently working as a freelance artist, fine artist, and concept artist contractor at Black Tower Basement. Participated in game development jams in 2025, including Ihrovary Jam 2025 where our team’s project won 1st place. Passionate about designing imaginative worlds and eager to contribute creative artistry to game projects.

Key Competencies

  • Software: Adobe Photoshop, Blender, Figma.
  • Artistic: Character design, creature design,  environment & props design; proficient in digital painting and traditional illustration.
  • Environment & props: modular props, composition, color scripts, lighting notes, level‑minded readability
  • Production deliverables: turnarounds/orthos, material & function callouts, paintovers for 3D, UI icons & item art
  • Character & creature design: anatomy, proportion, costume, shape language, pose/expression sheets
  • Visual development: moodboards, reference gathering, exploration sketches, silhouette & value control
  • Workflow: rapid iteration, clean PSD structure & naming, asset hand‑off discipline, feedback loops
  • Collaboration: cross‑team communication, responding to scope/gameplay constraints, timeboxing & prioritization


Skills and abilities