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  • Last visit: 9 days 21 hours ago

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I specialize in creating detailed 3D characters and models for 3D printing, with a strong focus on anatomy, clean shapes, high-quality details and production-ready results.


I can handle the full workflow — from concept and sculpting to texturing, optimization and final rendering. My main tools are ZBrush for sculpting and detailing, Substance Painter for materials and textures, Marmoset Toolbag for rendering, 3ds Max for retopology, and Houdini FX for additional effects and technical tasks.


What I can help you with:

* Detailed 3D characters with attention to anatomy, proportions and surface details 

* Print-ready 3D models optimized for SLA and FDM printing 

* Fixing problematic geometry and preparing models for production 

* Hard-surface assets such as weapons, armor and mechanical elements 

* Stylized characters, collectibles, miniatures and display models 

* Texturing, presentation renders and final model polishing


My goal is to create models that not only look good in renders, but are also technically prepared for their final use — whether it is 3D printing, presentation, prototyping or digital production. 

Portfolio: https://www.artstation.com/splim6