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Ivan Pavliv

Offer Ivan work on your next project.

Ukraine Dnepr, Ukraine
11 months 16 days back
Available for hire available for hire
on the service 1 year

Rating

Successful projects
No data
Average rating
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Rating
206
Gaming Apps
135 place out of 548
Web Programming
2727 place out of 6427

Skills and abilities

Programming

Design & art

Services


Photo, Audio & Video

Mobile development

Administration


Outsourcing & consulting

Writing

Portfolio


  • 5000 USD

    Development of a 3D racing game

    Gaming Apps
    We developed this 3D racing game from scratch — starting with raw ideas and turning them into a finished product ready for monetization.

    Our team covered the entire process: game design, physics setup, environment creation, 3D resources, user interface, and optimization for mobile devices.

    We participated in the project from day one, helping to shape the game logic, vehicle control, drift dynamics, and visual atmosphere. The project required close collaboration between Unity developers, 3D artists, and level designers — all coordinated by our internal producer.
  • 5000 USD

    2D mobile survival game among zombies

    Gaming Apps
    The gameplay combines base defense in real-time mode, automatic shooting mechanics, wave progression, and a card-based upgrade system.

    Our team created the core game systems in Unity, including enemy wave logic, character behavior, UI integration, and performance optimization for mid-range devices. We also provided client support in balancing the gameplay and developing the monetization model.

    The production team included a Unity developer, a technical artist, and a producer, who worked in synchronization with the client's vision to ensure a fast, clear, and scalable project implementation.
  • 5000 USD

    Development of a casual cooking game for mobile devices

    Gaming Apps
    My team started working from basic game concepts and transformed them into a fully functional, stylized mobile game. Our team from scratch created a cooking system, a service mechanic based on a timer, and customer behavior.

    We developed and animated the user interface, integrated update and monetization systems, and ensured smooth operation on Android devices.

    The team included a Unity developer, UI/UX designer, 2D artist, QA, and producer, who worked in agile sprints, fully responsible for delivery, refinement, and scalability for a global release.
  • 5000 USD

    Development of a strategic game (Base Building & Army Upgrade)

    We developed this mobile strategy game from scratch, combining classic base-building mechanics with resource management, army training, and progressive combat missions.

    Our team implemented a full set of features: building logic, timers, upgrade trees, UI/UX, and soft currency economy.

    We also implemented army deployment, visual feedback for updates, and combat triggers. Performance and scalability were the main priorities, as the game was targeted at mid-range and low-end Android devices.
  • 3000 USD

    Development of a casual puzzle game "Match 3"

    We created this casual puzzle from scratch.

    Our team developed the entire game cycle: bounce logic, combo triggers, particle feedback, and difficulty scaling. We also designed the user interface, handled scene transitions, and ensured smooth performance across various devices.

    The team consisted of 1 Unity developer, 1 technical artist, and a producer, who worked in sprints and provided weekly iterations. We optimized the game for quick session completion, high player retention, and potential monetization through advertising.

Activity

  Latest proposals 3
Creation of tank movement physics, similar to how it is implemented in Tanks Online Personal project
34 USD
AVA Game Personal project
2000 USD
Telegram games Personal project