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  • Last visit: 15 hours 39 minutes ago

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Let's create models worth noticing!

Hello! I'm a 3D artist dedicated to creating top-tier Hard Surface models for games and rendering. I specialize in the full high-to-low pipeline: modeling high-poly -> modeling low-poly -> UV Unwrapping -> Baking -> PBR Texturing -> Rendering. 

Software I use: Blender, Plasticity, Marmoset Toolbag, Substance 3D Painter, Photoshop.

Skills and abilities

Design & art