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  • Last visit: 11 months 24 days ago

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I’m a 3D artist with 5 years of experience, specializing in heavy machinery, industrial vehicles, and large transport rigs. I use Blender as my primary tool and bring a solid background in modeling, UV unwrapping, material creation, and node based workflows. From clean topology to optimized game-ready assets, I focus on building models that are both visually accurate and technically sound- perfect for simulations, Unreal Engine projects, or cinematic renders. Let’s bring your idea to life.


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