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Stanislav — abbath  

3D Modeling · VR & AR Design

Ukraine Zaporizhzhia, Ukraine
767
 130  0

- "3D model reanimation". topology correction after CAD export, elimination of shading artifacts, preparation of engineering models for webGL/game-ready standards → UV-unwrapping and texturing → rigging (basic) → rendering TECHNICAL DETAILS 3D models are created based on references: photos, sketches, samples. mostly I use subdivision workflow ("good quad-topology"). The main editors which I'm using to make a models are Blender or Maya