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  • Projects 132
  • Rating 5.0
  • Rating 11 224
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Indicators

  • Last project: 16 days back
  • Bids in the last two weeks: 9
  • Collaboration with clients: 67
  • Last visit: 3 hours 27 minutes ago

CV

HOW CAN I BE HELPFUL TO YOU


hardsurface-modeling - various consumer goods, machinery and other non-organic items
sculpting - models of low complexity and detail (such as dolls, cartoon characters)
retopology - "3D model reanimation". topology correction after CAD export, elimination of shading artifacts, preparation of engineering models for webGL/game-ready standards
UV-unwrapping and texturing 
rigging (basic)

→ rendering


TECHNICAL DETAILS

3D models are created based on references: photos, sketches, samples. mostly I use subdivision workflow ("good quad-topology"). The main editors which I'm using to make a models are Blender or Maya; so I DO NOT work in 3D Max, Cinema 4D, Modo, etc. Also I'm using such tools as Keyshot, RizomUV, Substance Painter, Marmoset Toolbag.
In the process of work, I prefer to keep the customer "in the know", so I periodically take screenshots/videos of work stages. upon completion of the project, I transfer only files of finished models in fbx/obj/stl/usdz formats (which can be imported into ANY editor), textures and renderings.
I do not provide source files (.blend, .ma, .mb), but I can transfer them individually with the right of ownership for additional payment, which will be several times higher.


PAY ATTENTION

If I make a bet in your project, be sure - I can do the work myself and with high quality. Suddenly you proposed a project that is beyond my skills - I will immediately inform you about it. I make the budget by estimating the approximate terms of execution for the model, or for the entire scope of work.
Cooperation takes place exclusively through the "safe", so please do not offer to work outside the service, transfer contacts and communicate by voice; the technical task is accepted exclusively in text form.

Right now i mostly work in the evening/night time
All commissions are paid by the customer.

Thank you for viewing my profile. Looking forward to work with you and exceed your expectations!


3D Modeling | Blender | Cycles | Eevee | High-poly | Low-poly | Retopology | UV Unwrapping | PBR Texturing | Hard Surface | Game Ready | Rendering | Substance Painter | Sculpting

Tags

LowPoly keyshot 3D modeling Autodesk Maya marmoset toolbag hardsurface highpoly Rizom UV

Skills and abilities

Design & art