We are looking for a specialist who professionally engages in optimizing high-polygon car models for GTA V.
Our main task is to obtain models that combine maximum performance with the highest possible visual quality. If you can find this balance, we would be happy to establish a long-term collaboration.
Main Responsibilities
- Performing retopology of car models.
- Optimizing the polygon mesh to an optimal number of triangles without noticeable loss of quality.
- Re-baking textures (Normal, AO, Curvature, and others) after optimization.
- Preserving proportions, geometry, and all key details of the car.
- Optimizing textures, materials, and model structure according to the requirements of GTA V.
- Creating LOD levels.
- Preparing collisions.
- Preparing the model fully ready for integration into GTA V.
Our Expectations
- Practical experience in retopology and optimization of 3D car models.
- Proficient use of Blender or other professional 3D packages.
- Experience with baking PBR textures.
- Understanding the principles of model optimization for real-time games.
- Experience preparing vehicles specifically for GTA V will be a significant advantage.
- Understanding the specifics of LOD, collisions, materials, textures, and the limitations of the GTA V engine.
- Ability to work quickly without sacrificing quality.
What We Provide
- Source car models.
- Constant workflow.
- Long-term collaboration.
- Competitive payment depending on the complexity of the model and quality of execution.
Important
For us, quality and speed are equally important.
The final result must be maximally optimized for GTA V, have clean topology, optimized textures, correctly configured materials, while preserving the appearance of both the exterior and interior of the car as much as possible.
We are looking for a specialist who can regularly prepare high-quality models without the need for additional revisions after submission.
Please propose a cost per car and indicate the time frame in which you can complete the work.