Scene in Blender
Create a cover, as well as prepare a scene for rendering with different textures.
Tasks:
1) Create a cover for the headphones (as in the photo)
2) Create scenes for each color of the headphones (a total of 6), adapt the color of the appearance (Blue, Purple, Midnight, Starlight, Orange, Silver)
3) Prepare scenes for rendering (2 angles for each color)
Important! The texture should change very easily, by simply changing the texture file for subsequent automatic rendering. The texture file will always be the same size.
Optimize rendering speed.
Model:
https://sketchfab.com/3d-models/airpods-max-sky-blue-3d0643db08fc4ef89bda55a74077ece4
Applications 4
Client's review of cooperation with Stanislav O.
Scene in BlenderI am extremely satisfied with the work done. Everything was completed very quickly, while the quality was at the highest level. It is clear that the person takes their work seriously, is attentive to details, and is genuinely interested in the outcome.
I would like to specifically highlight the professionalism, competence, and pleasant communication throughout the entire process. All agreements were fulfilled clearly and on time, without any problems or delays.
Without a doubt, I will reach out again in the future and confidently recommend them as a true professional in their field.
Freelancer's review of cooperation with Yury Yefremov
Scene in Blenderinteresting task, reasonable client. everything was liked and I will be happy to work again
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I can do this task today if you choose quickly. Write in private.
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1316 17 0 Good day! I will do it quickly and efficiently. Write to me in private messages)
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536 1 0 Good day, I can complete your task.
Portfolio:
Behance
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2361 16 1 1 Hello!
I am interested in your project. I have experience in subject visualization and, more importantly, an understanding of how to optimize the scene for batch rendering.
I am familiar with the original model of AirPods Max. My implementation plan:
Modeling (Retopology): I will create a geometry-accurate overlay on top of the original model to eliminate intersection artifacts (z-fighting) and ensure a perfect fit.
UV Mapping (Most important): I will create a proper UV layout for the overlay ("Seams" and "Unwrap"). This is critical so that your texture always lays flat, without distortions, and you do not have to move it manually each time. You simply replace the file — the image is in place.
Shading & Setup: I will set up the Node Tree in the shader so that the texture pulls in automatically. I will prepare 6 variations of materials (Blue, Purple, etc.) and set up the cameras.
Optimization: I will configure the Cycles parameters (Samples, Noise Threshold, OpenImageDenoise) to achieve a clean image with minimal render time per frame.
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1507 14 0 Hello, I can do it very quickly and you will receive the finished result today. Please contact me.
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8332 46 1 Gemini said
Hello! 👋
I have 10 years of experience in 3D modeling and rendering (Blender, UE5), so I will do everything as technically and beautifully as possible. 🎧
What I offer:
I will create an accurate 3D model of the overlay with correct topology.
… I will set up a flexible material system in Blender (Cycles). The texture will be linked to a separate node (Input Node), so to replace it, you will only need to select a new file in the folder — everything else will update automatically ⚙️.
I will optimize the rendering parameters (Samples, Denoising) so that you get a clean image in minimal time ⏱️.
I will prepare 6 scenes with perfectly set lighting for each color (Blue, Purple, Midnight, Starlight, Orange, Silver).
My portfolio of 3D works:
Freelancehunt
I am ready to start working on the first version today! 🚀
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1877 116 0 1 Hello! I can complete your order.
Examples of work
Google Drive
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442 1 0 Hello! I am interested in the project. I am ready to quickly and qualitatively complete the task and provide the desired result! If you are ready to collaborate, I will be waiting for feedback)
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