retopology - "3D model reanimation". topology correction after CAD export, elimination of shading artifacts, preparation of engineering models for webGL/game-ready standards → UV-unwrapping and texturing → rigging (basic) → rendering TECHNICAL DETAILS 3D models are created based on references: photos, sketches, samples. mostly I use subdivision workflow ("good quad-topology"). The main editors which I'm using to make a models are Blender…
3D modeling in Blender
5Hello, for a long time I have been engaged in self-development in the field of 3D, in its various directions, so my portfolio is somewhat diverse, the software in which I work is Blender 3d, as well as Movavi Video Editor, I hope to find something here to which I will devote all my free time. Thank you for attention.
Animation · VR & AR Design
animation Static/animated infographic creation Animated sticker packs for social media Animation for AR Character design and animation Illustration creation Poster creation and animation Vector graphics Digital painting/illustration Frame-by-frame animation Education: 2020-2024 - Multimedia Design Faculty, Kharkiv State Academy of Design and Arts Software: Photoshop Illustrator After Effects Procreate Procreate Dreams Blender…