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of engineering models for webGL/game-ready standards → UV -unwrapping and texturing → rigging (basic) → rendering TECHNICAL DETAILS 3D models are created based on references: photos, sketches, samples. mostly I use subdivision workflow ("good quad-topology"). The main editors which I'm using to make a models are Blender or Maya; so I DO NOT work in 3D Max, Cinema 4D, Modo, etc. Also I'm using such tools as Keyshot, RizomUV…