3D Modeling · VR & AR Design
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→ hardsurface-modeling - various consumer goods, machinery and other non-organic items
→ sculpting - models of low complexity and detail (such as dolls, cartoon characters)
→ retopology - "3D model reanimation". topology correction after CAD export, elimination of shading artifacts, preparation of engineering models for webGL/game-ready standards
→ UV-unwrapping and texturing
→ rigging (basic)
→ rendering
TECHNICAL DETAILS 3D models are created based on references: photos, sketches, samples. mostly I use subdivision workflow ("good quad-topology"). The main…