HOW CAN I BE HELPFUL TO YOU
→ hardsurface-modeling - various consumer goods, machinery and other non-organic items
→ sculpting - models of low complexity and detail (such as dolls, cartoon characters)
→ retopology - "3D model reanimation". topology correction after CAD export, elimination of shading artifacts, preparation of engineering models for webGL/game-ready standards
→ UV-unwrapping and texturing
→ rigging (basic)
→ rendering
TECHNICAL DETAILS 3D models are created based on references: photos, sketches, samples. mostly I use subdivision workflow ("good quad-topology"). The main…
3D Generalist. Worked on: Product visualizations and advertising animations Creating animated characters and objects for AR Optimization and development of models for games and VR Generative NFT collection
If you are looking for an individual approach to your project and high-quality implementation, then write in private messages :)
Hello, for a long time I have been engaged in self-development in the field of 3D, in its various directions, so my portfolio is somewhat diverse, the software in which I work is Blender 3d, as well as Movavi Video Editor, I hope to find something here to which I will devote all my free time.
Thank you for attention.
I make art for those crazy enough to commission me
500 USD
0
18
Low Poly XR Environment
VR & AR Design
This Low Poly Seasons project is an internal gem that I've had the pleasure of working on as a Level Designer for 3 Degrees Technology. The result was one terrain broken into 4 identlce islands...all with 4 seasonal variations to spice things up…
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