Valentin Ribachuk

Gaming Apps · C#

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I am a Senior Unity & C# Engineer, Team Lead and Software Architect with more than 10 years of experience in game development and system-level engineering. I build scalable architectures, design gameplay systems, optimize runtime performance and release features from zero to production.I have hands-on experience both as an individual contributor and as a technical lead responsible for planning, delivery, mentoring and technical decision-making.What I do professionally:• architect gameplay systems and feature flows• build new projects and frameworks from scratch• optimize memory, CPU/GPU load,…