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design in 2D and 3D (tilemap, ProBuilder, terrain map). Gameplay mechanics: player movement, pooling system, enemies, balance, and scene optimization. Lighting and visual effects: 2D/3D lighting and atmosphere setup. Cinematics: cutscenes with Timeline and Cinemachine. 2 years of commercial experience as a level designer, game designer, and art designer (scene creation and visual content). I also have solid experience in game design…