Create animations based on the rigged model using the mGear plugin.
Animations:
Idle – the rhinoceros stands still, smoothly moving its long neck and head, occasionally blinking, the tail sways slowly, and light chest breathing is visible. The animation creates a sense of the character's living presence.
Walk – the rhinoceros moves forward at a calm pace, taking long smooth steps. The neck naturally sways with the body movement, and the tail moves in sync with the steps.
Run – fast running with long energetic strides. The legs move rhythmically, the neck leans slightly forward for balance, and the tail moves actively during motion. Well-suited for dynamic scenes and gameplay mechanics.
Eat – the rhinoceros bends down, opens its mouth, and chews. The head and jaw move naturally, and the tail occasionally sways.
Look Around – the rhinoceros slowly turns its head and neck in different directions, as if surveying the territory. The ears and head move slightly, adding a sense of attentiveness and curiosity to the character.
Requirements:
Each animation is a separate Maya scene (*.ma / *.mb)
Looping for all animations
Frame rate: 24 fps
Movements should be natural, smooth, and organic for games
Name the files accordingly: Idle.ma, Walk.ma, Run.ma, Eat.ma, Look around.ma