• Projects 6
  • Rating 5.0
  • Rating 2 511

Budget: 3000 USD Deadline: 21 days

📌Hello.👋
⭐️My name is Andrey.
⭐️My work experience: 12 years+

• ➡️I can show works specifically on mobile applications
• 🎨Portfolio: Freelancehunt
• ✅Work rating on Behance (over 600,000 views)
• 💼More works here: Dribbble

Mobile App: Resty (search for establishments and events)
  • Projects 47
  • Rating 5.0
  • Rating 1 403

Budget: 200 USD Deadline: 3 days

Good day!

I am interested in your vacancy. I have experience in developing mobile applications for iOS/Android using Flutter, Swift, Kotlin, and Unity. I have also worked with WebView, so I understand the specifics of projects with both white and gray parts well.

I am ready to engage in both individual projects and long-term cooperation if you plan to scale.

I would be interested to learn more about the current tasks, requirements for the applications, and the work format. If the offer is still relevant, I would be happy to discuss the details.

  • Projects 16
  • Rating 4.9
  • Rating 4 213

Budget: 700 USD Deadline: 4 days

Hello, I am in the TOP 10 freelancers on the platform, I have completed such projects before, I will do it quickly, efficiently, and at a low cost.

  • Projects -
  • Rating -
  • Rating 357

Budget: 250 USD Deadline: 4 days

Hello, I work quickly and efficiently on creating the white component, adding the necessary complexity - animations, design, game progression, loaded with complex gameplay, statistics.

I do the entire application, design, and animations myself; it takes about 3-4 days.

The price of 250 is acceptable, but if you have a desire, we can negotiate; I am open to offers.

Bug fixes for my functionality are free.

I am attaching my portfolio for quality assessment.

  • Projects -
  • Rating -
  • Rating 264

Budget: 1000 USD Deadline: 7 days

WebView cloaking for iOS with gaming like Plinko is a familiar topic; I have done such projects. The main bottleneck here is passing the review: Apple is currently banning for trivial white placeholders, so we are building a fully native game in Swift that actually works offline. In code, it looks something like this:
let config = WKWebViewConfiguration()
config.allowsInlineMediaPlayback = true
let webView = WKWebView(frame: .zero, configuration: config)
webView.customUserAgent = "AppStore-Safe-Agent"
self.view.addSubview(webView)
The idea is for the moderator to see only the white gameplay. The further plan is simple: first, the white part will be drawn by our designers, then the integration of the gray logic and upload from my warmed-up developer accounts. I can start from tomorrow.

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