Budget: 30 USD Deadline: 1 day
I can help, I am a long-time player of Minecraft, I also understand roleplay and can assist you with your task, waiting for your feedback.
The task is as follows - to come up with new mechanics that would fit into a completely vanilla Role Play server. These can be mechanics based on new items/additional blocks or structures. This work requires discussion of the details.
Example of a new mechanic:
Each tool has one additional component that is installed at the smithing table.
For example, for a pickaxe:
For a shovel:
One slot does not allow for a universal tool. The player simply chooses a convenient property.
Budget: 30 USD Deadline: 1 day
I can help, I am a long-time player of Minecraft, I also understand roleplay and can assist you with your task, waiting for your feedback.
Budget: 30 USD Deadline: 1 day
Good day!!!!!!!!!
Contact us!!!!!!!!!
++++++++++_++++++++++!!!
Budget: 30 USD Deadline: 3 days
Good day!
I have experience - I had my own Discord server with mods, I understand the specifics of RP and which mechanics really appeal to players and which do not. I am ready to propose a few ideas in the style of your example (additional components for tools with trade-offs between properties) and discuss the details of implementation under vanilla.
Write to me, and we will discuss.
Budget: 30 USD Deadline: 2 days
Freelancehunt
Hello, Alexander!
In the bidding field, I indicate the minimum allowed by the platform, 1,335 UAH. The actual cost of the work is 1,200 UAH, and the deadline is 2 days.
I understand the task: not just enhanced items are needed, but new mechanics that maintain the vanilla style of Minecraft, create choices between advantages and disadvantages, and develop Role Play, professions, and the economy of the server.
I will prepare 10 full concepts. For each, I will describe:
— the essence of the mechanics and gameplay cycle;
— the method of obtaining or creating;
— advantages and limitations;
— impact on balance and economy;
— possible abuses and protection against them;
— implementation options through the available server tools.
For example, a system of craft stamps can be created: a blacksmith puts his name on the crafted tool and chooses one workshop specialization. This forms the reputation of the masters, orders between players, and a market for unique items, but does not provide universal enhancement.
First, I will prepare 3 draft ideas to agree on the direction, then I will format the rest into a structured document. The cost includes one general revision after discussion.
Please clarify: which version of Minecraft is being used, and are plugins, datapacks, and resource packs allowed?
I am ready to start immediately.