• Projects 5
  • Rating 4.8
  • Rating 764

Budget: 5000 UAH Deadline: 4 days

Hello! I can create such a game in Roblox: teams, player cards, stadium, emotions, passes, and a shop. I have experience with Roblox Studio and Lua, and I can help with both mechanics and visuals. Message me, and we can discuss the details and scope of work.

  • Projects -
  • Rating -
  • Rating 220

Budget: 1000 UAH Deadline: 10 days

Hello! I saw the order for a football simulator for the 2026 World Cup — the idea is great, there will be a high demand for this now. I am engaged in development in Roblox and would be happy to take on this project.
What I will do on the technical side:
I will assemble the lobby and stadium, set up the physics of the ball and goals. I will create a card system that will pop up when goals are scored — this always adds dynamics. I will easily implement a shop, in-game currency, and a Battle Pass. I have experience in creating monetization systems and saving player data.
Regarding "toxic" emotions — I will do everything as you ask, so players can troll each other after a cool goal. This works great for engagement and excitement.
A couple of questions for clarification:
1. Are there already ready assets (stadium models, characters) or do we need to create everything from scratch?
2. What number of players are you approximately counting on for the match (3v3, 5v5)?
I write in pure Luau, so the game will run smoothly even on weak phones. As for the price — let's discuss the details in private, I will estimate the volume of work, and we will agree.
I would be happy to chat!

  • Projects -
  • Rating -
  • Rating 868

Budget: 5000 UAH Deadline: 14 days

Hello! I have reviewed your technical assignment. The project sounds ambitious and relevant, considering the upcoming World Cup. I have extensive experience in implementing similar mechanics, and I am ready to take on the development. If you are interested in my approach to work, I have reviews in my profile about completed projects in Roblox.
For quality implementation, I suggest breaking the project into the following stages:
1. Technical base and gameplay:
Development of a waiting area with store displays and a leaderboard.
Creation of a match system, ball physics, and the stadium itself themed around the 2026 World Cup.
Setting up triggers on the goals and automatic round changes.
2. Monetization and retention:
Setting up progression levels with free and premium rewards.
Implementation of in-game currency, a collection system, and an in-game store.
Creation of a hero card generation system upon achieving goals (scoring a goal/MVP of the match).

  • Projects 89
  • Rating 5.0
  • Rating 8 365

Budget: 1000 UAH Deadline: 15 days

Hello. I am an experienced game developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.

  • Projects 5
  • Rating 4.5
  • Rating 1 460

Budget: 10000 UAH Deadline: 5 days

Hello! I have thoroughly studied your game idea in Roblox. The concept is great, especially the hero card system and toxic emotions — it monetizes excellently.
However, I must be professionally honest with you. A budget of 10,000 UAH is absolutely incompatible with the development of a multiplayer physics game with Battle Passes, economy, and turnkey shops. Developing at this level takes months of work from a whole team (programmer, 3D modeler, UI designer) and costs tens of times more.
Moreover, there is a critical risk in your specifications: a direct reference to "World Cup 2026" will lead to the immediate blocking of the game by Roblox for violating FIFA's copyright. Your project will simply be deleted along with all donations.
What I can offer you within your budget (10,000 UAH):
I can develop a complete Game Design Document (GDD) and a technical roadmap for the project.
It will include:
Legal workarounds for copyright (how to make a game about the World Cup 2026 so that it doesn't get banned).
Economy math: balance of currency distribution, prices for emotions, and Battle Pass levels.
Technical specifications (architecture) for future programmers (how to properly implement ball physics and DataStores for saving progress).
A phased development plan so you understand the real timelines and can hire specialized professionals.

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