The development of mini games HTML5
It is possible to develop Phaser, Godot Engine, GameMaker Studio 2, Construct 3 and others. Exclusive with HTML5 development experience or deep understanding and experience with Java as a whole.
Please write the intended use stick immediately.
Client's review of cooperation with Yury Korman
The development of mini games HTML5Unfortunately, according to Yuri's words, he was mobilized (but mobilized after the project deadline expired). After mobilization, he said he could work for 3 hours a day and finish within 10 days, but he never finished. Six out of 10 days after my inquiry, he said he couldn't finish. For the past 3 weeks, there have been no results, only promises, and we haven't received a single fragment of code. Anyway, I wish the performer health and strength.
Freelancer's review of cooperation with Artem R.
The development of mini games HTML5It was a pleasure working with you, I sincerely regret that I let you down.
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8193 63 1 Good night !
Ready to help with the development of HTML5 games for launch in the telegram. I will review the use of Phaser, Godot Engine or other engines.
I look forward to the opportunity to discuss the details and start work!
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156 13 1 1 Good day !
Ready to complete your project, I have quite a great experience in JavaScript, TypeScript, HTML5. You wrote in the proposal that you need a deep understanding and knowledge of Java, but as far as I know the game notcoin does not use Java, it is implemented using HTML5 + JavaScript. Plus it has integration with smart contracts TON network. "Mining" coins in notcoin claymite tokens through smart contracts, fixing the balance of each player in the blockchain TON
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270 Hello to you!
I have been working in the gaming industry for more than three years, specializing in using plugins from Construct 3 and working with API.
My skills are displayed in a variety of games that you can view in my extensive portfolio on Codecanyon: https://codecanyon.net/user/squaredstudio
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204 I welcome.
I am an experienced Java developer with the history of the development of major projects on libgdx and, before, XNA (now monogame).
There is a good understanding of network steak and multi-precision.
I will be happy to discuss TZ.