Budget: 10000 RUB Deadline: 30 days
Hello to Dmitry!
I can help you in implementing this project, I guarantee myself work in time and for a small fee.
With respect, Vadim!
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- Rating 131
Budget: 20000 UAH Deadline: 15 days
Hello to
I will complete your project with all the new fistles. Your design will be the most advanced and fashionable. It will look quite expensive.
15 Euros per hour. Please remove TZ.
With respect to Vyacheslav.
There are a lot of works. Write in the face - I will download the best.
Budget: 10000 RUB Deadline: 5 days
I am the founder of 2SA creative agency and we are ready to develop you Mobile UI Game Design
Our specialization in UX/UI design.
A team of 2+ people will work on your project.
- The project is carried out in Figma, where you can track everything.
- Before the start of the project, we contact and discuss the deadlines and details.
Portfolio: Freelancehunt
Behance Behance
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I need to create a template texture in Photoshop. I will send you the texture itself, and I have an example of how I would like the template to look.
: We are looking for a 3D artist / AI video maker for an innovative AI-EdTech project (Radaastreya)Description: We are creating a large-scale media franchise and concept of an empathetic next-generation AI robot for teenagers — RADAASTREYA. The image is of a wise and bright 7-year-old girl, embodying divine wisdom and the "golden principle of AI" ("Every gentle touch is a new neural connection").Tasks (can be tailored to a specific specialist): Create/refine a high-quality 3D model of the girl-robot based on existing concept art. Generate short (10 seconds) photorealistic AI videos based on ready prompts, showing the interaction between the robot and teenagers.Who we are looking for: A creator with a strong portfolio in the fields of cyberpunk, futurism, or light fantasy. We value depth, the play of light, and emotions. We look forward to your portfolios and price range for short videos/models!
I need help connecting a clicker to my module, I will explain everything in private messages I need a programmer based on LUA for the game DCS World
Game Designer for a mobile game We are looking for a game designer for a game that is already published for further development. The game is available at the link: https://play.google.com/store/apps/details?id=com.hundredducks.cozypackingGeneral information Project type: mobile game (order packing simulator), casual game for relaxationPlatform: Unity, AndroidCurrent style: 2.5D flat The game already has basic monetization implemented through ads, rewarded ads, and IAP (premium mode) Task for the game designerDevelop the system of energy, soft currency, and crystals, as well as propose monetization mechanics for the game.Requirements:Think through energy logic of consumption and recovery; limits, ways to replenish; impact on the pace of progression; scenarios for replenishment through ads / crystals / real money.Think through the economy of three resources energy; soft currency; crystals.For each resource describe: sources of acquisition; main points of expenditure; balance at early / mid / late stages; interconnection between resources.Propose monetization purchases of crystals; purchases / replenishment of energy; starter packs, offers, limited-time offers; other relevant monetization mechanics.Add mechanics for rewarded ads Need to propose places where rewarded ads will be appropriate and describe: what the player watches the ad for; what reward they receive (energy, soft currency, crystals, boosters, etc.); limits, cooldown, and impact on balance.Make the balance such that there is an incentive for monetization purchases of crystals; replenishment of energy; viewing rewarded ads; purchasing offers.Expected result:described logic of systems energy, soft currency, and crystals;list and description of monetization mechanics;separate list of rewarded ads mechanics with explanation of where and why they work;balance tables / formulas / key parameters of the economy for the three resources;recommendations on points of monetization in the core loop and meta loop of the game. After clarifying the details, we can agree on the final scope of work, deadlines, and cost in private correspondence.
Project Description It is necessary to develop and implement a fully ready quest branch for the mod Industrial Upgrade in Minecraft 1.12.2. As an example of structure, use existing quest trees like Forestry (see examples), where the player gradually progresses from basic mechanisms to high-level technologies.What Needs to Be Done1. Create a Complete Quest Tree A logical path of player development through the entire Industrial Upgrade mod must be built: Basic mechanisms. Energy generation. Resource processing. Equipment upgrades. Automation. Energy networks. Solar panels. Energy storage. Advanced mechanisms. Endgame content of the mod. Quests must be interconnected with arrows and dependencies as in classic quest trees.2. Write Descriptions for Each Quest For each task, a clear description in Ukrainian must be created. Example: A solar panel is one of the simplest ways to obtain energy. It generates energy during the day without resource costs after installation. Create your first solar panel and start developing your own energy system. The description should explain: What the item or mechanism is for. What advantages it provides. Why it is worth creating. How it will help in further progression.3. Add Rewards A reward must be selected for each quest. For example: Resources; Components; Wires; Batteries; Chips; Upgrades; Tools; Other useful items. Rewards should be balanced and help the player in further development.4. Ukrainian Localization All elements must be in Ukrainian: Quest titles; Descriptions; Categories; Messages; Rewards. Machine translation or a mix of languages is not allowed.5. Manual Creation of Quests Important: Quests must be created manually through the quest editor, not through mass generation or scripts. The mod in the pack reacts unstably to configuration edits and automatic changes, so manual setup of each quest and checking its functionality is required.What I Provide A ready Minecraft 1.12.2 pack. The Industrial Upgrade mod. Examples of quest design. Access to a test pack if needed.What Needs to Be Achieved A fully ready quest branch for Industrial Upgrade. A logical development structure from start to endgame. All quests in Ukrainian. Written descriptions for each quest. Configured rewards. A fully integrated system into the pack. Functionality check of all quests after installation.Advantages Experience with Better Questing, FTB Quests, or similar quest systems. Experience creating quests for technical packs in Minecraft 1.12.2. Understanding of Industrial Upgrade, IndustrialCraft 2, and technical mods.