Budget: 5000 UAH Deadline: 5 days
Good day, Anna! I can develop a game. Feel free to reach out, I will be happy to help!
Budget: 1000 UAH Deadline: 2 days
Hello, my name is Mykyta.
I am interested in developing this game for children with a speech therapy focus.
I have experience in creating interactive games using HTML5/JavaScript and am ready to develop a game that can be easily integrated into your website.
Portfolio: Freelancehunt
Estimated price, timeline: 1000 UAH, 2-3 days.
Feel free to write, let's start working on this game and discuss the details.
Budget: 1000 UAH Deadline: 7 days
Hello, I have been working on a children's game for learning English with interactive tasks and bright animation, achieving an 85% improvement in learning outcomes in children with 1200+ active users daily.
I am curious about what specific speech therapy exercises you plan to include in the game and for which age group of children?
I suggest we get in touch; I will provide you with a free consultation on the technical side and we can create a development plan + I will tell you about my team! ✨
Budget: 16000 UAH Deadline: 5 days
Hello, the task is interesting and I like it, basically I love working with games, for example https://game.questalize.com/
I can provide the access code in private messages.
I will do it without any problems and with great pleasure) I hope you consider more realistic budgets.
Budget: 1000 UAH Deadline: 1 day
Hello! We have experience in developing browser-based HTML5/JavaScript games and interactives — we can create a vibrant speech therapy game for children that works correctly through iframe and is adapted for mobile devices. We will implement an easy, fast, and understandable game with the possibility of scaling for a series of other sounds and mechanics in the future. We can also prepare a structure so that new games can be created faster and easier in the future. Examples of our work: apple-family.com.ua/uk, 3magency.co
Budget: 3000 UAH Deadline: 2 days
I am a NodeJS developer. I am ready to take on this task. Write to me, we will discuss.
Budget: 1000 UAH Deadline: 1 day
Hello, Anna! I will develop an online game for children that will be interesting and educational for kids, taking into account all the requirements you expressed regarding this game, so that it becomes a true source of entertainment and learning for young players. The exact price and timeline will be provided after clarifying the details.
Profile: Freelancehunt
Reviews: Freelancehunt
Budget: 1040 UAH Deadline: 14 days
Hello! I have relevant experience in similar tasks and am ready to take on your project. I can quickly understand the requirements, propose an optimal solution, and complete the work with quality. I am ready to discuss the details and start immediately.
Budget: 5000 UAH Deadline: 7 days
Good day!
I can implement this game as an HTML5/JavaScript project with the ability to run in a browser and integrate it into a website via iframe. For such mechanics, it is optimal to use Phaser 3 — this will ensure good performance on mobile devices and PCs, as well as simplify the further creation of a series of similar games for other sounds.
The description looks detailed enough, but before assessing the timelines and budget, I would like to clarify a few points:
1. Will ready graphic materials (characters, platforms, backgrounds, word images) be provided, or do they need to be sourced/created?
2. Is there already a prepared list of words with the sound [R] and without it for the hard mode?
3. Should the images on the platforms be accompanied by the text of the word, or just the image?
4. Are there ready mp3 files for the voiceover, or should their preparation be included in the work?
5. How many lives are planned in hard mode?
6. Should the word be voiced when collecting the platform, or are positive sound cues sufficient?
7. Should the best score be saved between sessions (localStorage)?
8. Is there a plan for the future to change the sets of words without editing the code (for example, through a JSON file)?
After clarifying these details, I will be able to provide an accurate estimate of the cost and timelines.
Thank you!
Budget: 1000 UAH Deadline: 2 days
Good day, Anna.
Write, I will do it
..................................................
Budget: 3500 UAH Deadline: 5 days
Hello! I will complete your task quickly and efficiently.
My recent works
https://indexfast.pp.ua
https://mamamia.pp.ua
https://monitortest.pp.ua
https://keytest.pp.ua
https://florist-map.vercel.app
My portfolio: https://freelancehunt.com/ua/freelancer/romas6ka.html#portfolio
Message me, I will start working today. I look forward to collaborating with you!
Proposals concealed
Proposals are currently absent
Budget: 15000 UAH Deadline: 7 days
Hello.
I am a NodeJS developer. I am ready to take on your project. Write to me, and we will discuss.
Budget: 22000 UAH Deadline: 14 days
Good day. I understand your need for creating an effective speech therapy game system. I propose the development of an interactive game with a visually appealing design that will meet educational goals.
What I will do:
— Game concept with a speech therapy focus (for example, word selection by sounds)
— Interface design with bright animated elements
— Game implementation using HTML5/JavaScript without installation
— Application for integration via iframe on the website
— Documentation for scaling the game series
Bonus: I propose to create a modular architecture for easy addition of new games.
Timeline: 14 days after receiving the creative brief and mockups.
Cost: 22,000 UAH.
I would be happy to discuss technical details and optimization possibilities.
Budget: 14000 UAH Deadline: 14 days
The project is well-suited for an HTML5 Web Game with adaptation for mobile devices and desktop, as well as for launching via iframe without being tied to a specific platform. The mechanics of Doodle Jump, procedural generation of platforms, scoring system, difficulty modes, audio, and UI screens are implemented stably through a JavaScript game loop without overloading the browser. It is also important that the specifications are already structured, allowing for the correct architecture of the game to be built immediately: with separate modules for characters, platforms, modes, sounds, level generator, and UI. This will allow for easy future additions of new sounds, words, characters, or mechanics without rewriting the core of the game.
Why I will execute this project qualitatively:
I approach such tasks not as a "just a developer," but as a specialist who understands the difference between a technical game and a product that is truly convenient for children, speech therapists, and parents. In your case, not only the jumping mechanics are important, but also the smoothness of the game, simple controls, fast loading, correct operation on phones, and an understandable UX for a child. This is what I focus on during development.
The game will be implemented with consideration for browser performance, adaptability, and stable operation even on weaker mobile devices. Special attention will be paid to platform generation, jump physics, animation smoothness, and the correct functioning of the timer and scoring system. I will also implement a clean code structure so that the project can be easily scaled in the future: adding new sounds, words, characters, modes, or other speech therapy mechanics.
It is also important that I do not overload such projects with unnecessary libraries, so the game will be lightweight, fast, and convenient for integration via iframe or publication on any platform.
Work plan:
- analysis of game logic and preparation of project structure;
- creation of adaptive HTML5/JavaScript game core;
- implementation of character and mode selection screens;
- setup of movement, jumping, and vertical scrolling mechanics;
- implementation of procedural generation of platforms;
- creation of platform type logic for two modes;
- connection of scoring, lives, and timer systems;
- integration of voiceovers and random mp3 hints;
- implementation of the end screen and Restart;
- adaptation for mobile controls and keyboard;
- optimization of game performance and weight;
- testing on mobile devices and desktop;
- preparation of the final build for launch via browser or iframe.
Proposals concealed
Current freelance projects in the category Gaming Apps
Development of a party games platform for Smart TV
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.