Switch to English?
Yes
Переключитись на українську?
Так
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Да
Przełączyć się na polską?
Tak
Import 3D model to the site - https://quant-front.github.io/WebGL_model-loading/
Space - https://quant-front.github.io/WebGL_space-warp/
Disc shader - https://quant-front.github.io/WebGL_disco-shader/
Noise shader - https://quant-front.github.io/WebGL_noise-shader/
Rain + Cloud - https://quant-front.github.io/WebGL_real-rain/
The site is https://quant-front.github.io/WebGL_parrot-3d/
Panorama -https://quant-front.github.io/WebGL_skybox/
Image from points - https://quant-front.github.io/WebGL_dot-images/
Current text - https://quant-front.github.io/WebGL_rotating-text/
Image by line - https://quant-front.github.io/WebGL_image-from-line/
Abstraction from the lines - https://quant-front.github.io/WebGL_abstract-element/
Waves - https://quant-front.github.io/WebGL_morphing-wave(perlin)/
Circle – https://quant-front.github.io/WebGL_morphing-circle(perlin)/
Covered by -https://quant-front.github.io/WebGL_surface/
Landscape animation -https://quant-front.github.io/WebGL_surface-from-line/
Disadvantaged objects -https://quant-front.github.io/WebGL_striped_objects/
Gravity -https://quant-front.github.io/WebGL_gravity
Crossing the line- https://quant-front.github.io/WebGL_bezierCurve/
Tunnel -https://quant-front.github.io/WebGL_tunnel/
Shift text(shar)- https://quant-front.github.io/WebGL_displacement-ball/
Unfinished cubes - https://quant-front.github.io/WebGL_infinity_box/
Worms - https://quant-front.github.io/WebGL_bricks/
Gallery of machines - https://quant-front.github.io/WebGL_car-gallery/
The chain is https://quant-front.github.io/WebGL_chain/
American horks -https://quant-front.github.io/WebGL_roller-coaster/
#WebGL #three.js #canvas
Work details
Added 7 January 2022
471 views

1 like
Freelancer
Vadim S.
Ukraine Kharkiv  13  0

Available for hire Available for hire
12 Safes completed
On the service 6 years