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The model was obtained using the #photogrammetry method in #RealityCapture. Cleaning the mesh from noise and artifacts, as well as retopology, was done in #Zbrush and #3dsmax. UV mapping in #RizomUV. Texturing in #SubstancePainter. Final render in #MarmosetToolbag.
Work details
Added 15 December 2025
63 views
Freelancer
Yegor Tsyba
Ukraine Odessa
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Available for hire Available for hire
On the service 5 months 23 days